Official Rules Released || This Week In Invasions || What We Are Doing Wrong

This will be a fairly long but informative post, so please bear with me. The last section titled “What We Are Doing Wrong” is particularly important. Make sure to read the posts below as well.

On Wednesday, I put out an official list of rules regarding invasions, as per requests that we really needed some consensus on how to conduct ourselves. Unfortunately, this was not well publicized, as CPAC was under renovation at the time.

Nonetheless, it is important to bring attention to this now. This is a very detailed set of rules that will hopefully clarify a lot of the discrepancies we have been having over who is winning various invasions. Please note that these rules will govern invasions for all armies, HOWEVER they are not permanent. If the community as a whole believes a rule needs to be changed, we will undergo a process of reforming said rule. Until then, please attempt to follow these rules as closely as possible, as they will be the grounds by which I attempt to judge winners of invasions (another request made by a number of people at a recent Council meeting). It is my intention to eventually set up a committee that will be able to judge invasions, as you will see in the next section, it has been very hectic for one person (myself) to attempt to keep track of all the invasions that have occurred in the past week, let alone the past 3-4 weeks that I have been doing so.

The full list of Official Club Penguin Army Rules can be viewed on The Council website HERE, or on CPAC HERE.

Note: The majority of these are just clarifications of rules that are already generally accepted. I did not make them up at random, and most have been discussed and agreed upon at meetings army leaders dating back a few years. If you have particular issue with any of the rules, you may address it at an upcoming Council meeting.

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A total of 18 invasions occurred in the past week among major armies alone. The wars of AR vs. Pirates and DW vs. Nachos have been cramming as many as 3 invasions in per day, which in my mind is too much (not just because I have been tasked with keeping track of them all). I don’t have a lot of choice in the matter, just a thought.

The following are my records of all 18 invasions of the past week, including my best attempts to determine the winners of each (please spare me your criticisms if possible, it is impossible to please everyone). One thing worth noting is that most of these battles were judged on the basis that to win an invasion, you must fight until there is a clear winner, however many of these invasions were ended after only 30 minutes and a clear winner was not determined. In these cases, I had little choice but to give the defending army retention of their server since it could not easily be argued the invading army had clearly defeated the defending army. Invasions are listed in reverse chronological order.

Note: The full up-to-date list can always be found on The Council website HERE.

January 6, 2013

  • Server: Bobsled
  • Invading Army: DW (Dark Warriors)
  • Defending Army: Nachos
  • Result: DW Invades Bobsled from Nachos
  • Notes: Battle was close, but DW forced Nachos to retreat at the end of the agreed 30 minute time period
  • Server: Blizzard
  • Invading Army: DW (Dark Warriors)
  • Defending Army: Nachos
  • Result: Nachos Defend Blizzard from DW
  • Notes: Battle was a draw most of the way through, not enough to warrant a successful invasion; Nachos aided by ACP, DW may have been illegally aided by Pirates
  • Server: Aurora
  • Invading Army: DW (Dark Warriors)
  • Defending Army: Nachos
  • Result: Nachos Defend Aurora from DW
  • Notes: Battle was a draw most of the way through, not enough to warrant a successful invasion

January 5, 2013

  • Server: Big Foot
  • Invading Army: DW (Dark Warriors)
  • Defending Army: Nachos
  • Result: Nachos Defend Big Foot from DW
  • Notes: Nachos successfully defended Big Foot with a stronger force than DW
  • Server: Fjord
  • Invading Army: DW (Dark Warriors)
  • Defending Army: Nachos
  • Result: DW Invades Fjord from Nachos
  • Notes: DW successfully invades Fjord with a stronger force than Nachos
  • Server: Frosty
  • Invading Army: Nachos
  • Defending Army: DW (Dark Warriors)
  • Result: DW Defends Frosty from Nachos
  • Notes: DW successfully defended Frosty with help from Pirates

January 4, 2013

  • Server: Yeti
  • Invading Army: GT (Golden Troops)
  • Defending Army: N/A – Empty Server
  • Result: GT Claims Yeti
  • Notes: GT faced no opposition

January 3, 2013

  • Server: Fiesta
  • Invading Army: AR (Army Republic)
  • Defending Army: Pirates
  • Result: AR Invades Fiesta from Pirates
  • Notes: AR faced no opposition [Server Returned by AR]
  • Server: Chinook
  • Invading Army: AR (Army Republic)
  • Defending Army: Pirates
  • Result: AR Invades Chinook from Pirates
  • Notes: AR faced no opposition [Server Returned by AR]
  • Server: Marshmallow
  • Invading Army: GT (Golden Troops)
  • Defending Army: N/A – Empty Server
  • Result: GT Claims Marshmallow
  • Notes: GT faced no opposition
  • Server: Alaska
  • Invading Army: Pirates
  • Defending Army: ACP (Army of Club Penguin)
  • Result: Pirates Invade Alaska from ACP
  • Notes: Pirates faced no opposition
  • Server: Crunch
  • Invading Army: Pirates
  • Defending Army: AR (Army Republic)
  • Result: Pirates Invade Crunch from AR
  • Notes: Pirates faced no opposition [Server Returned by Pirates]

January 2, 2013

  • Server: Ascent
  • Invading Army: GT (Golden Troops)
  • Defending Army: N/A – Empty Server
  • Result: GT Claims Ascent
  • Notes: GT faced no opposition
  • Server: Matterhorn
  • Invading Army: AR (Army Republic)
  • Defending Army: Pirates
  • Result: AR Invades Matterhorn from Pirates
  • Notes: AR faced little to no opposition [Server Returned by AR]
  • Server: Berg
  • Invading Army: Pirates
  • Defending Army: AR (Army Republic)
  • Result: AR Defends Berg from Pirates
  • Notes: Battle was a draw most of the way through, not enough to warrant a successful invasion

January 1, 2013

  • Server: Alaska
  • Invading Army: Pirates
  • Defending Army: AR (Army Republic)
  • Result: AR Defends Alaska from Pirates
  • Notes: Battle was a draw most of the way through, not enough to warrant a successful invasion

December 31, 2012

  • Server: Migrator
  • Invading Army: AR (Army Republic)
  • Defending Army: Pirates
  • Result: AR Invades Migrator from Pirates
  • Notes: AR faced no opposition [Server Returned by AR]
  • Server: Beanie
  • Invading Army: Pirates
  • Defending Army: AR (Army Republic)
  • Result: Invasion Invalid – Illegal Ally
  • Notes: DW did not schedule invasion, unable to help Pirates

As mentioned before, many of these are likely to be disputed despite efforts to come to a consensus, however these represent the official results which will be used to determine which armies own which servers on the Servers page HERE. This is also updated regularly, so please keep your Nations pages in accordance with this list. If you have an issue with how any of the servers have been listed, please either contact the other army involved in the dispute, or contact me directly, and I will attempt to resolve the conflict for you.

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Lastly, I would like to point out a few rules which have caused the most discrepancies recently in an attempt to clarify them. The lack of any distinct, official rule book of sorts has caused the interpretations of many traditional army rules to become skewed, and they are often manipulated in favor of whoever is attempting to utilize them. This is a fairly historical moment in our history, so please try to make this transition as smooth as possible.

I. Winning An Invasion [General]

This term is used very loosely, as you will notice in the official list of rules there are 7 separate subsections within the main section bearing this title. Unfortunately it seems our emphasis on tournament battles has led us to believe invasions are to be determined in 30 minute time periods. This leads both armies to fight an often evenly-matched battle, both declare victory after 30 minutes, and log off before a true winner is determined. This has never been, nor should it ever be, how you go about winning an invasion. Invasions are to be fought until there is a clear winner (See § 3. Winning an Invasion | Clause 4: Clear Victory Rule). If the battle has “ended” before a clear winner has been determined, chances are you have ended it too soon. On top of this, it makes my job ten times harder to determine a winner if both of you decide to essentially surrender simultaneously.

II. Physical Surrender

A physical surrender is unique from a direct or verbal surrender in that no words are exchanged. In a conventional surrender, one leader tells his or her opponent that they are surrendering the battle to them. In contrast, a physical surrender is when one army leaves the server before the battle has been decided (See § 3. Winning an Invasion | Clause 3: Physical Surrender Rule). As an example, this is like being in the middle of a football (soccer) game and the other team walks off the field. It would not matter if that team was winning at that point, there is no way to award them victory because they left before finishing off the game. This further emphasizes the importance of fighting a battle through to the end and making sure clear victory has been determined before logging off. And it doesn’t hurt to demand an official surrender from your opponent first either.

III. The Invading Army Does Not Make The Rules

The invading army determines when and where the invasion will take place. They do not have control over anything else. This includes use of allies, length of the battle, and relocation of the battle (See § 2. Planning an Invasion). These three things must be agreed upon by both armies for them to be valid. It is unrealistic to create a set of rules and force them on your opponent. I know many of you hate each other, but that doesn’t mean we aren’t still capable of playing fair. If you army is truly better, you will not need to customize the battle rules in your favor. If both armies agree to any of those three rules, they will be in effect for the battle. If one or both do not agree, those rules cannot be used.

IV. Use Of Allies

Allies can be used at any battle unless both armies agree to a no-allies battle (See § 2. Planning an Invasion | Clause 1: No Allies Rule). The exception is that an army helping in an invasion MUST schedule the invasion 24 hours in advance, just like the army they are helping. If an army helps invade without scheduling the invasion (even merely by loaning soldiers **this has to be proven**), the invasion will be invalid. Defending armies do not need to schedule a defense, although it would make little sense not to inform your soldiers about it.

V. Server Relocation

The server scheduled to be invaded MUST be the server that is actually invaded unless both armies agree to relocate to another server, for example if the scheduled server is full (See § 2. Planning an Invasion | Clause 2: Server Relocation Rule). If you want to invade Russia in the winter, you better bring your parkas. Not so differently for Club Penguin, if you want to invade a highly-populated server, you better prepare to be bombarded by baybees and people asking you to come to their igloo party. It comes with the territory. Just make sure to negotiate with your opponent if you want to move the server and this should not be an issue.

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That about wraps up this post, thanks for reading! Leave a comment if you have any questions regarding the rules or contact me directly. Please note, as mentioned earlier, that nearly all of these rules were already in existence, although some badly misconceived. I did not just make them up out of thin air. It was a difficult process attempt to condense all of these into a single standard set of rules, and I am aware that we may still reform some of them. In the mean time, hopefully they will help make our battles more fun and less controversial.

~Boomer

30 Responses

  1. Basically got right down to it. I agree.

    Like

  2. These rules are awesome! Armies are getting fun.

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  3. Nice quality post. Good rules.

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  4. I like it all except maybe Physical Surrender, with the way armies are now, battles could go on forever.

    Boomer: I talked with SaW about that one, it’s understandable why it would be unpopular, so my suggestion was if we’re going to emphasize these time-restricted invasions, we’ll likely need to set up some sort of committee to judge them like we do with tournament events because the outcomes will likely continue to be very debatable.

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  5. WE LOVE YOU BOOMER!

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  6. Finally a well done job. So the official result is DW won Frosty, Fjord and Bobsled. I agree with that, although in my opinion we won on Aurora too.

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  7. Since when did Boomer or CPAC own armies?

    Boomer: Neither of us “own” armies, I run a Council of major army leaders where they vote on things and I help organize it (I do not have a vote in anything).

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  8. how official

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  9. The best way to bring the true meaning of CP Warfare to light.
    Great post Boomer.

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  10. This is like some sort of dictator’s regime for CP.

    Boomer: I don’t see how putting rules that already exist into writing makes anyone a dictator, it just makes us more organized.

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  11. The rules are good, but the idea of a 3rd party deciding the winner of a battle is stupid, this should only occur in my opinion, if one army accuses another of breaching the rules.

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    • Ideally we would not need a third party other than in that case, but since no one can admot defeat these days it has become a necessity.

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  12. I’m not going to change my belief you have at least a bit too much power, but these most recent set of rules of yours are both logical and should make battles more fun. I don’t even think that these have to be agreed on to be properly enacted, but just this one set only.

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  13. Though armies need to admit defeat, I’m not fully on board with voting for a winner.

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  14. the dark warriors just won nachos at Deep Snow, they kept on say we win even though they just ran away and maked out like to 15 and dark warriors 25

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  15. turn maked into maxed

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  16. BOW DOWN TO BOOMER

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  17. I think the invading army can bring in allies and the ally doesn’t have to schedule the invasion

    Boomer: Everyone involved in the invasion has to schedule, otherwise the defending army doesn’t know if they’re fighting one army or five and it gives them a chance to prepare accordingly.

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    • It’s like how if you invaded an actual country the defenders would be able to physically see the invasion force coming and prepare accordingly. Since we can’t see that here, botification is nescessary.

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  18. I agree with this, but we really do need to organize some sort of a judging panel.

    Like

  19. […] Seriously, just look at this: http://cparmycentral.com/2013/01/06/official-rules-released-this-week-in-invasions-what-we-are-doing… […]

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